﻿using System;
using UnityEngine;

namespace UnityStandardAssets.ImageEffects
{
	// Token: 0x020005D6 RID: 1494
	[AddComponentMenu("Image Effects/Color Adjustments/Color Correction (Ramp)")]
	[ExecuteInEditMode]
	public class ColorCorrectionRamp : ImageEffectBase
	{
		// Token: 0x06001D7A RID: 7546 RVA: 0x000128E0 File Offset: 0x00010AE0
		public void OnRenderImage(RenderTexture source, RenderTexture destination)
		{
			base.material.SetTexture("_RampTex", this.textureRamp);
			Graphics.Blit(source, destination, base.material);
		}

		// Token: 0x04001702 RID: 5890
		public Texture textureRamp;
	}
}
